《半條命2》玩家心得

發佈日期

使用方法

1 修改*:hl2hl2cfgautoexec.cfg把以下內容加入

sv_unlockedchapters "15"

sv_cheats "1"

con_enable "1"

在遊戲中用~控制檯輸入

god 上帝模式(無敵)

Impulse 101 所有武器

NoTarget 敵人不會發現你

NoClip 飛行和穿牆

sv_infinite_aux_power 1 無限電力

sv_show_crosshair_target 1 顯示NPC是敵是友

(從評測區看到,實際測試可行)

2 新增遊戲快捷方式,然後按下[~]輸入作弊碼,得到相應效果

(未測試)

例如:

"C:Program FilesHalf-Life 2hl2.exe" -console

快捷鍵 - 效果

god - 無敵模式 (server side only

give - 獲取武器 (see the list below)

buddha - 減少自己生命

hurtme # - 損傷其他玩家 (# 數量)

impulse 101- 所有武器

impulse 82 - 獲得一輛jeep

notarget - 玩家變為隱藏的NPCs

noclip - 穿牆 (server side only)

maps - 顯示地圖列表

map - 載入指定地圖 (看以下圖片)

developer # - 開啟開發者模式 on/off/verbose (0-關閉, 1-開啟, 2-verbose)

+mlook - 允許滑鼠觀看

hud_quickhelp/text? 1 - 顯示指標

viewmodel_fov # - Sets the size of the weapon you’re carrying (54 is default)

exec - Execute a script file

cl_drawhud 1 - Turns hud display on

cl_enablehud 1 - Turns hud display on

cl_showfps 1 - Shows frames per second in game

npc_create - Creates an NPC (works in worlds that have an NPC entity)

npc_create_aimed - Creates an NPC aiming away from the player.

picker - Toggles ’picker’ mode.

setpos - Move player to specified origin (must have sv_cheats 1 enabled).

setang - Snap player eyes to specified pitch yaw (musthave sv_cheats).

sv_gravity # - Set gravity to #

sv_stopspeed # - Set minimum stopping speed when on ground to #

sv_friction # - Sets world friction to #

sv_bounce # - Sets bounce multiplier for physically simulated objects collision

sv_maxvelocity # - Sets the maximum velocity of any moving object to #

sv_waterdist # - Sets vertical view fixup when eyes are near water plane to #

air_density # - Changes the density of air to #

dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #

prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - 

health)

sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds

mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units to use)

mat_yuv 0 - ?

Map Names:

d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01, d1_town_02, d1_town_03, 

d1_town_04, d1_town_05, d1_trainstation_01, d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, 

d1_under_01, d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, d2_coast_03, 

d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06, d2_coast_07, d2_coast_08, d2_prison_01, 

d2_prison_02, d2_prison_03, d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a, 

d3_c17_06b, d3_c17_07

Weapon Names:

weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard, weapon_crowbar, 

weapon_extinguisher, weapon_flaregun, weapon_frag, weapon_gauss, weapon_hopwire, weapon_iceaxe, 

weapon_physcannon, weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, weapon_smg1, 

weapon_smg2, weapon_stickylauncher, weapon_stunstick, weapon_thumper, weapon_sniperrifle, 

weapon_rollerwand, weapon_molotov, weapon_manhack, weapon_immolator, weapon_irifle, weapon_slam, 

weapon_hmg1, weapon_cubemap, weapon_binoculars, weapon_ml, weapon_brickbat

Item names:

item_box_buckshot, item_box_mrounds, item_box_sniper_rounds, item_box_srounds, item_healthkit, 

item_battery, item_suit, item_ml_grenade, item_ar2_grenade, item_healthvial

More Cheats

Command-line parameters

Here’s the list of other command-line parameters. Note that you can use any of the codes listed above as 

command-line parameter... just put " -" in front of it:

-r_anamorphic 0

-netgraph 3

-mat_preloadshaders

-preload

-console

dx9

-fullscreen

-width 1024 -height 768

-heapsize 80000

-dxlevel 90

-shaderdll shader_nvfx_ps20.dll

-mouselook

-dx8

-condebug

-sw 

-startwindowed

-window

-windowed


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