《孤島危機: 彈頭》狙擊和高斯步槍加消音器攻略

發佈日期

高斯步槍和狙擊都可以新增消音器,不過高斯步槍消音器嵌入到槍管裡了,不太好看,狙擊一點問題都沒有。下面以高斯步槍為例介紹修改,改狙擊方法跟這個一模一樣。

要新增消音器要在4大類中修改,分別是:在geometry中新增位置, 在actions中新增聲音,在layers中新增圖層,在accessories中新增消音器及開火效果,以下綠字部分為新增。武器的actions中的聲音和accessories中的開火效果我參考的是SCAR,這個可以隨便替換,聲音和消音器只是視聽效果,決定消音器能殺人於無形的是radius引數,值小就可以不被敵人聽到,就是說你不裝消音器,只要把相應開火聲音的radius改小,哪怕槍聲震聾你,敵人也聽不到-_-!

- <item name="GaussRifle" class="Weapon" category="medium" priority="16">
+ <params>
  <param name="giveable" value="1" /> 
  <param name="selectable" value="1" /> 
  <param name="pose" value="rifle" /> 
  <param name="mass" value="35" /> 
  <param name="select_override" value="1.5" /> 
  <param name="melee_attack_firemode" value="melee" /> 
  <param name="raiseable" value="true" /> 
  <param name="raise_distance" value="0.85" /> 
  <param name="attach_to_back" value="1" /> 
  <param name="bone_attachment_01" value="back_item_attachment_01" /> 
  <param name="bone_attachment_02" value="back_item_attachment_02" /> 
- <dualwield>
  <suffix value="akimbo_" /> 
  </dualwield>
  </params>
+ <ammos>
  <ammo name="gaussbullet" extra="0" amount="5" minAmmo="3" /> 
  </ammos>
+ <geometry>
  <firstperson name="objects/weapons/us/gauss/gauss_fp.chr" angles="0,0,0" /> 
  <thirdperson name="objects/weapons/us/gauss/gauss_tp.cgf" angles="0,0,0" /> 
- <boneAttachments>
<attachment target="firstperson" name="silencer_attach" bone="silencer_attach" />    這個不能隨便改
  <attachment target="firstperson" name="muzzle_flash_effect" bone="weapon_term" /> 
  <attachment target="firstperson" name="muzzle_flash_light" bone="weapon_term" /> 
  <attachment target="firstperson" name="muzzle_flash_smoke" bone="weapon_term" /> 
  <attachment target="firstperson" name="attachment_top" bone="attachment_top" /> 
  <attachment target="firstperson" name="attachment_side" bone="attachment_side" /> 
  <attachment target="firstperson" name="attachment_side_light" bone="attachment_side" /> 
  </boneAttachments>
  </geometry>
+ <actions>
- <action name="select">
  <animation target="firstperson" name="select_01" /> 
  <animation target="owner" name="select" /> 
  <sound target="thirdperson" name="sounds/weapons:gaussrifle:select" radius="2" /> 
  </action>
- <action name="deselect">
  <animation target="firstperson" name="deselect_01" /> 
  <animation target="owner" name="deselect" /> 
  <sound target="firstperson" name="sounds/weapons:gaussrifle:deselect" radius="2" />
  <sound target="thirdperson" name="sounds/weapons:gaussrifle:deselect" radius="2" />
  </action>
- <action name="idle">
  <animation target="firstperson" name="idle_%hand%_%suffix%01" speed="0.7" /> 
  <animation target="owner" name="idle" /> 
  </action>
- <action name="offhand_on">
  <animation target="firstperson" name="remove_hand_%offhand%_01" speed="3" /> 
  </action>
- <action name="offhand_off">
  <animation target="firstperson" name="grab_weapon_%offhand%_01" /> 
  </action>
- <action name="pickedup">
  <sound target="firstperson" name="Sounds/weapons:weapon_accessories:pickup_weapon_fp" radius="2" /> 
  <sound target="thirdperson" name="Sounds/weapons:weapon_accessories:pickup_weapon" radius="2" /> 
  </action>
- <action name="fire_cock">
  <animation target="firstperson" name="fire_bullets_%hand%_%suffix%01" speed="0.66" /> 
  <animation target="owner" name="shoot" /> 
  <sound target="firstperson" name="sounds/weapons:gaussrifle:fire%env%_fp" radius="300" static="1" /> 
  <sound target="thirdperson" name="sounds/weapons:gaussrifle:fire%env%" radius="300" static="1" /> 
  </action>
- <action name="fire">
  <animation target="firstperson" name="fire_bullets_%hand%_%suffix%02" /> 
  <animation target="owner" name="shoot" /> 
  <sound target="firstperson" name="sounds/weapons:gaussrifle:fire%env%_fp" radius="300" static="1" /> 
  <sound target="thirdperson" name="sounds/weapons:gaussrifle:fire%env%" radius="300" static="1" /> 
  </action>
- <action name="fire_silenced">
  <sound target="firstperson" name="sounds/weapons:scar:fire_silenced_fp_single" radius="18" static="1" /> 
  <sound target="thirdperson" name="sounds/weapons:scar:fire_silenced_3rd_single" radius="18" static="1" /> 
  </action>    這是開槍時的聲音,可以隨意替換其他武器的,但是記得radius值不要太大,這才是消音器起作用的重要引數。
- <action name="cock">
  <animation target="firstperson" name="cock_%hand%_01" /> 
  </action>
- <action name="cock_sound">
  <sound target="firstperson" name="Sounds/weapons:gaussrifle:gauss_reload_fire_full" static="1" /> 
  </action>
- <action name="reload_chamber_empty">
  <animation target="firstperson" name="reload_chamberempty_01" /> 
  <animation target="owner" name="reload_chamber_empty" /> 
- <!-- <sound target="thirdperson" name="sounds/weapons:gaussrifle:reload" radius="10" />
  --> 
  </action>
- <action name="reload_chamber_full">
  <animation target="firstperson" name="reload_chamberfull_01" /> 
  <animation target="owner" name="reload_chamber_full" /> 
- <!-- <sound target="thirdperson" name="sounds/weapons:gaussrifle:reload" radius="5" />
  --> 
  </action>
- <action name="zoom_in">
  <animation target="firstperson" name="zoom_in_%suffix%01" speed="1.75" /> 
  </action>
- <action name="zoom_out">
  <animation target="firstperson" name="zoom_out_%suffix%01" speed="1.25" /> 
  </action>
- <action name="enter_modify">
  <animation target="firstperson" name="enter_modify_%hand%_01" /> 
  <animation target="ownerloop" name="modify_weapon" /> 
  </action>
- <action name="leave_modify">
  <animation target="firstperson" name="leave_modify_%hand%_01" /> 
  <animation target="ownerloop" name="idle" /> 
  </action>
- <action name="melee">
  <animation target="firstperson" name="melee_02" /> 
  <animation target="owner" name="melee" /> 
- <!-- <sound target="firstperson" name="sounds/weapons:melee:fire_fp_mw" radius="5" />
  --> 
  <sound target="thirdperson" name="sounds/weapons:melee:fire" radius="5" /> 
  </action>
- <action name="empty_clip">
  <sound target="firstperson" name="Sounds/weapons:gaussrifle:dryfire_fp" radius="2" /> 
  <sound target="thirdperson" name="Sounds/weapons:gaussrifle:dryfire" radius="2" /> 
  </action>
- <action name="null_fire">
  <sound target="firstperson" name="Sounds/interface:hud:null_fire" radius="2" /> 
  </action>
- <action name="hit">
  <sound target="firstperson" name="sounds/physics:bullet_impact:melee_impact_mw" radius="5" /> 
  <sound target="thirdperson" name="sounds/physics:bullet_impact:melee_impact_mw" radius="5" /> 
  </action>
- <action name="raise">
  <animation target="firstperson" name="raise_%hand%_%suffix%01" /> 
  </action>
- <action name="idle_raised">
  <animation target="firstperson" name="idle_raised_%hand%_%suffix%01" /> 
  </action>
- <action name="lower">
  <animation target="firstperson" name="lower_%hand%_%suffix%01" /> 
  </action>
  </actions>
+ <layers>
- <layer name="silencer">
  <animation target="firstperson" name="silencer_on_layer_01" layerId="1" /> 
  </layer>
- <layer name="dampers">
  <animation target="firstperson" name="dampers_layer_01" layerId="4" /> 
- <bones>
  <bone name="left_damper_base" /> 
  <bone name="right_damper_base" /> 
  </bones>
  </layer>
- <layer name="flashlight">
  <animation target="firstperson" name="flashlight_on_layer_01" layerId="6" /> 
  </layer>
- <layer name="scope">
  <animation target="firstperson" name="scope_on_layer_01" layerId="5" /> 
  </layer>
- <layer name="modify_layer">
  <animation target="firstperson" name="modify_layered_%hand%_01" layerId="2" /> 
  </layer>
  </layers>
+ <firemodes>
- <firemode type="default">
- <spread>
  <param name="min" value="1.0" /> 
  <param name="max" value="3.0" /> 
  <param name="attack" value="0.95" /> 
  <param name="decay" value="0.7" /> 
  <param name="speed_m" value="1.5" /> 
  </spread>
  </firemode>
- <firemode name="Single" type="Single">
- <fire>
  <param name="ammo_type" value="gaussbullet" /> 
  <param name="rate" value="30" /> 
  <param name="clip_size" value="5" /> 
  <param name="bullet_chamber" value="1" /> 
  <param name="slider_layer" value="dampers" /> 
  <param name="slider_layer_time" value="750" /> 
  <param name="damage" value="500" /> 
  <param name="reload_time" value="3.5" /> 
  <param name="helper_tp" value="weapon_term" /> 
  <param name="nearmiss_signal" value="OnNearMiss" /> 
  <param name="hit_type" value="gaussbullet" /> 
  </fire>
- <tracer>
  <param name="effectFP" value="weapon_fx.tracer.gaussfp" /> 
  <param name="effect" value="weapon_fx.tracer.gauss" /> 
  <param name="speed" value="500" /> 
  <param name="speedFP" value="400" /> 
  <param name="frequency" value="1" /> 
  <param name="helper_tp" value="weapon_term" /> 
  <param name="helper_fp" value="weapon_term" /> 
  </tracer>
- <recoil>
  <param name="max_recoil" value="12.0" /> 
  <param name="attack" value="5.0" /> 
  <param name="decay" value="0.5" /> 
  <param name="maxx" value="40.0" /> 
  <param name="maxy" value="6.0" /> 
  <param name="randomness" value="0.3" /> 
- <hints>
  <hint x="1.0" y="1.0" /> 
  </hints>
  </recoil>
- <!-- 
<spread>
                                <param name="min" value="2.5" />
                                <param name="max" value="6.25" />
                                <param name="attack" value="0.95" />
                                <param name="decay" value="0.7" />
                                <param name="speed_m" value="1.5" />                                
                        </spread>

  --> 
- <actions>
  <param name="fire_cock" value="fire_cock" /> 
  </actions>
- <muzzleflash>
  <firstperson effect="muzzleflash.SniperRifle.Sniper" time="1" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_color="0.5,0.5,1" light_diffuse_mult="8" /> 
  <thirdperson effect="muzzleflash.SniperRifle.Sniper_tp" time="1" helper="weapon_term" light_helper="weapon_term" light_radius="2.3" light_color="0.5,0.5,1" light_diffuse_mult="8" /> 
  </muzzleflash>
- <muzzlesmoke_ice>
  <firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" /> 
  <thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" /> 
  </muzzlesmoke_ice>
- <reject>
  <firstperson effect="weapon_fx.shells.gaussrifle" helper="shells" /> 
  <thirdperson effect="weapon_fx.shells.gaussrifle" helper="shells" /> 
  </reject>
- <recoil>
  <param name="angular_impulse" value="0.5" /> 
  <param name="back_impulse" value="3.0" /> 
  </recoil>
  </firemode>
- <firemode name="melee" type="Melee">
- <melee>
  <param name="helper" value="collision" /> 
  <param name="offset" value="0.85" /> 
  <param name="damage" value="70" /> 
  <param name="impulse" value="60" /> 
  <param name="delay" value="0.13" /> 
  <param name="duration" value="0.35" /> 
  </melee>
- <actions>
  <param name="attack" value="melee" /> 
  </actions>
  </firemode>
  </firemodes>
+ <zoommodes>
- <zoommode name="ironsight" type="IronSight">
- <zoom>
  <param name="suffix" value="ironsight_" /> 
  <param name="suffix_FC" value="fc_" /> 
  <param name="support_FC_IronSight" value="true" /> 
  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" /> 
  <param name="zoom_in_time" value="0.2" /> 
  <param name="zoom_out_time" value="0.2" /> 
- <stages>
  <stage value="1.4" /> 
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" /> 
  <param name="maxY" value="0.015" /> 
  <param name="stabilizeTime" value="1.5" /> 
  <param name="minScale" value="0.2" /> 
  <param name="strengthScale" value="0.75" /> 
  <param name="strengthScaleTime" value="0.75" /> 
  <param name="crouchScale" value="0.75" /> 
  <param name="proneScale" value="0.0" /> 
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" /> 
  <param name="attack_mod" value="1.0" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="speed_m_mod" value="0.5" /> 
  <param name="min_mod" value="0.0001" /> 
  <param name="rotation_m_mod" value="1.5" /> 
  <param name="spread_crouch_m_mod" value="0.75" /> 
  <param name="spread_prone_m_mod" value="0.5" /> 
  <param name="spread_jump_m_mod" value="1.0" /> 
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="1.0" /> 
  <param name="attack_mod" value="1.0" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="impulse_mod" value="1.0" /> 
  <param name="maxx_mod" value="1.0" /> 
  <param name="maxy_mod" value="1.0" /> 
  <param name="angular_impulse_mod" value="1.0" /> 
  <param name="back_impulse_mod" value="1.0" /> 
  <param name="recoil_crouch_m_mod" value="0.75" /> 
  <param name="recoil_prone_m_mod" value="0.5" /> 
  <param name="recoil_jump_m_mod" value="2.0" /> 
  <param name="recoil_strMode_m_mod" value="0.75" /> 
  </recoilMod>
  </zoommode>
- <zoommode name="reflexsight" type="IronSight" enabled="0">
- <zoom>
  <param name="suffix" value="reflex_" /> 
  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" /> 
  <param name="zoom_in_time" value="0.2" /> 
  <param name="zoom_out_time" value="0.2" /> 
  <param name="reflex_aimDot" value="0" /> 
  <param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" /> 
  <param name="hbob_ratio" value="2.5" /> 
  <param name="scope_mode" value="1" /> 
  <param name="scope_nearFov" value="27" /> 
- <stages>
  <stage value="1.8" /> 
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" /> 
  <param name="maxY" value="0.015" /> 
  <param name="stabilizeTime" value="1.5" /> 
  <param name="minScale" value="0.2" /> 
  <param name="strengthScale" value="0.75" /> 
  <param name="strengthScaleTime" value="0.75" /> 
  <param name="crouchScale" value="0.75" /> 
  <param name="proneScale" value="0.0" /> 
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" /> 
  <param name="attack_mod" value="1.0" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="speed_m_mod" value="0.25" /> 
  <param name="min_mod" value="0.0001" /> 
  <param name="rotation_m_mod" value="1.0" /> 
  <param name="spread_crouch_m_mod" value="0.75" /> 
  <param name="spread_prone_m_mod" value="0.5" /> 
  <param name="spread_jump_m_mod" value="1.0" /> 
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="1.0" /> 
  <param name="attack_mod" value="1.0" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="impulse_mod" value="1.0" /> 
  <param name="maxx_mod" value="0.75" /> 
  <param name="maxy_mod" value="0.75" /> 
  <param name="angular_impulse_mod" value="1.0" /> 
  <param name="back_impulse_mod" value="1.0" /> 
  <param name="recoil_crouch_m_mod" value="0.75" /> 
  <param name="recoil_prone_m_mod" value="0.5" /> 
  <param name="recoil_jump_m_mod" value="2.0" /> 
  <param name="recoil_strMode_m_mod" value="0.75" /> 
  </recoilMod>
  </zoommode>
- <zoommode name="assaultscope" type="IronSight" enabled="0">
- <zoom>
  <param name="suffix" value="scope_" /> 
  <param name="blur_amount" value="1" /> 
  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" /> 
  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" /> 
  <param name="zoom_in_time" value="0.2" /> 
  <param name="zoom_out_time" value="0.2" /> 
  <param name="scope_mode" value="1" /> 
  <param name="scope_nearFov" value="8" /> 
  <param name="scope_offset" value="-0.0005,0.16,0.0" /> 
- <stages>
  <stage value="3.5" /> 
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" /> 
  <param name="maxY" value="0.015" /> 
  <param name="stabilizeTime" value="1.5" /> 
  <param name="minScale" value="0.2" /> 
  <param name="strengthScale" value="0.75" /> 
  <param name="strengthScaleTime" value="0.75" /> 
  <param name="crouchScale" value="0.75" /> 
  <param name="proneScale" value="0.0" /> 
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" /> 
  <param name="attack_mod" value="1.0" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="speed_m_mod" value="0.5" /> 
  <param name="min_mod" value="0.0001" /> 
  <param name="rotation_m_mod" value="1.5" /> 
  <param name="spread_crouch_m_mod" value="0.75" /> 
  <param name="spread_prone_m_mod" value="0.5" /> 
  <param name="spread_jump_m_mod" value="1.0" /> 
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="0.75" /> 
  <param name="attack_mod" value="0.75" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="impulse_mod" value="1.0" /> 
  <param name="maxx_mod" value="0.5" /> 
  <param name="maxy_mod" value="0.5" /> 
  <param name="angular_impulse_mod" value="1.0" /> 
  <param name="back_impulse_mod" value="1.0" /> 
  <param name="recoil_crouch_m_mod" value="0.75" /> 
  <param name="recoil_prone_m_mod" value="0.5" /> 
  <param name="recoil_jump_m_mod" value="2.0" /> 
  <param name="recoil_strMode_m_mod" value="0.75" /> 
  </recoilMod>
- <scope>
  <param name="scope" value="scope_assault" /> 
  <param name="dark_in_time" value="0.15" /> 
  <param name="dark_out_time" value="0.15" /> 
  </scope>
  </zoommode>
- <zoommode name="sniper" type="Scope" enabled="0">
- <zoom>
  <param name="suffix" value="scope_" /> 
  <param name="blur_amount" value="1" /> 
  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" /> 
  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" /> 
  <param name="zoom_in_time" value="0.15" /> 
  <param name="zoom_out_time" value="0.125" /> 
  <param name="scope_mode" value="1" /> 
  <param name="scope_nearFov" value="6" /> 
  <param name="scope_offset" value="0.0,0.2,0.0059" /> 
  <param name="hbob_ratio" value="2.5" /> 
- <stages>
  <stage value="4" /> 
  <stage value="10" /> 
  <stage value="16" /> 
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" /> 
  <param name="maxY" value="0.015" /> 
  <param name="stabilizeTime" value="1.5" /> 
  <param name="minScale" value="0.2" /> 
  <param name="strengthScale" value="0.75" /> 
  <param name="strengthScaleTime" value="0.75" /> 
  <param name="crouchScale" value="0.75" /> 
  <param name="proneScale" value="0.0" /> 
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" /> 
  <param name="attack_mod" value="1.0" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="speed_m_mod" value="0.5" /> 
  <param name="min_mod" value="0.0001" /> 
  <param name="rotation_m_mod" value="3.0" /> 
  <param name="spread_crouch_m_mod" value="0.75" /> 
  <param name="spread_prone_m_mod" value="0.5" /> 
  <param name="spread_jump_m_mod" value="1.0" /> 
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="1.0" /> 
  <param name="attack_mod" value="1.0" /> 
  <param name="decay_mod" value="1.0" /> 
  <param name="impulse_mod" value="1.0" /> 
  <param name="maxx_mod" value="0.5" /> 
  <param name="maxy_mod" value="0.5" /> 
  <param name="angular_impulse_mod" value="1.0" /> 
  <param name="back_impulse_mod" value="1.0" /> 
  <param name="recoil_crouch_m_mod" value="0.75" /> 
  <param name="recoil_prone_m_mod" value="0.5" /> 
  <param name="recoil_jump_m_mod" value="2.0" /> 
  <param name="recoil_strMode_m_mod" value="1.5" /> 
  </recoilMod>
- <scope>
  <param name="scope" value="scope_sniper" /> 
  <param name="dark_in_time" value="0.15" /> 
  <param name="dark_out_time" value="0.15" /> 
  </scope>
  </zoommode>
  </zoommodes>
+ <accessories>
- <accessory name="Silencer">
  <attach helper="silencer_attach" layer="silencer" /> 
  <detach /> 
- <params>
- <firemodes>
- <firemode type="single">
- <fire>
  <param name="damage_drop_per_meter" value="0.0" />   裝消音器後子彈威力衰減值/m
  <param name="damage_drop_min_distance" value="0" />   子彈威力全傷害距離
  </fire>
- <muzzleflash>
  <firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />   鉗口火焰效果,我是參考SCAR的,可以自己改
  <thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />   第三人稱下的槍口火焰效果
  </muzzleflash>
- <actions>
  <param name="fire" value="fire_silenced" /> 
  <param name="fire_cock" value="fire_silenced" /> 
  <param name="spin_down" value="spin_down_silenced" /> 
  </actions>
  </firemode>
  </firemodes>
  </params>
  </accessory>   
- <accessory name="LAMRifle">
  <attach helper="attachment_side" layer="flashlight" /> 
  <detach /> 
- <params>
- <firemodes>
- <firemode type="default">
- <spread>
  <param name="min" value="1.0" /> 
  <param name="max" value="2.5" /> 
  <param name="speed_m" value="0.1" /> 
  <param name="rotation_m" value="0.2" /> 
  </spread>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="LAMRifleFlashLight">
  <attach helper="attachment_side" layer="flashlight" /> 
  <detach /> 
  </accessory>
- <accessory name="AssaultScope" zoommode="assaultscope">
  <attach helper="attachment_top" layer="scope" /> 
  <detach /> 
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
  <param name="unzoomed_cock" value="1" /> 
  </fire>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="SniperScope" zoommode="sniper">
  <attach helper="attachment_top" layer="scope" /> 
  <detach /> 
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
  <param name="unzoomed_cock" value="1" /> 
  </fire>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="Reflex" zoommode="reflexsight">
  <attach helper="attachment_top" layer="scope" /> 
  <detach /> 
  </accessory>
  </accessories>
  </item>

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