《救世英豪3》密籍大全 part 2
程式碼密技:
按"~"鍵之後,輸入以下密技就行了
god 無敵模式,無限法力和生命值
fullhealth 回覆生命
idkfa 玩家得到所有物品/技能
defeat 擊敗
audio.fambientvolume 設定遧遭範圍
audio.feffectvolume 設定有限範圍
audio.fmastervolume 設定主要音量
audio.fmusicvolume 設定音樂音量
audio.fvoicevolume 設定對話音量
camera.fazispeedscale scales the azimuth angle velocity around target (default: 1.0f)
設定目標的角速度
camera.felevspeedscale scales the elevation angle velocity around target (default: 1.0f)
設定目標的仰角速度
camera.ffieldofview toggles the camera’s field of view (default:90)
切換觀看視野
camera.fmaxdisttoplayer sets the maximum clamped distance to the player
設定玩家壓制最大距離(??)
camera.fmovespeed sets the movement speed of the free camera (default: 300.0f)
設定自由視角移動速度
camera.fmovespeedaccel sets the movement speed modificator if pressed [shift] (default: 3.0f)
設定移動速度(按 shift)
camera.fmovespeeddeccel sets the movement speed modificator if pressed [ctrl] (default: 0.5f)
設定移動速度(按 ctrl)
camera.frelaxcamera sets the camera pos relax factor
設定視角位置(??)
camera.frelaxdist sets the camera dist relax factor
設定視角距離(??)
camera.frelaxfov sets the camera fov relax factor
設定 fov (??)
camera.frelaxplayer sets the player pos relax factor
設定玩家位置(??)
camera.frelaxxaxis sets the camera x axis relax factor
設定視角 x 軸
camera.frelaxyaxis sets the camera y axis relax factor
設定視角 y 軸
camera.setmode sets the current camera mode
設定目前視角模式
camera.showposition shows the current position of the camera
顯示目前視角位置
camera.togglemodechange enables or disables the mode changes of the camera
允許或關閉視角改變
caps.entityprocessingrangesphere
changes the enterprocessing range, must be greater than the processing range
改變範圍,必須比原先的大
caps.entityroi
changes the processing range, must be smaller than the enterprocessingrange
改變範圍,必須比原先的小
caps.farclippingplane changes far clipping plane
改變遠方平面大小
caps.farclippingplanelowpoly changes far clipping plane for lowpoly mesh
改變低材質平面
caps.globalvisuallodfactor
global property for visual mesh lodding: 改變全部材質
1.0f = default value 預設值
> 1.0 use only for high end systems, 大於1給高效能電腦使用
< 1.0 for slower machines 大於1給低效能電腦使用
caps.renderdebug toggles rendering of entity debug infos
切換輸出偵錯資訊
caps.screenobjectdistanceculling
simple distance screen metric object distance culling used. culls all objects under threshold
螢幕物體距離
compile navigation (re-)compiles the navigation scene!
重新編譯影像
console.font defines the font of the output window
定義輸出視窗字型
console.dimy defines the y height of the console in pixel (default 250)
定義y高度
console.dimx defines the x width of the console in pixel (default: renderer width)
定義x寬度
console.posy defines the y pos of the console in pixel (default 0)
定義y位置
console.posx defines the x pos of the console in pixel (default:0)
定義x位置
console.filterlevel defines the spy filter level (default 5)
定義間諜偵測程度
console.outputlines defines the number of buffered output lines in the console (default: 5000)
定義緩衝數
colorscheme choose next color scheme
選擇下一個計畫
control controls the given entity or the focus/editor entity if no name given (assigned to key: left ctrl+f)
控制鎖定目標
debugshowdiffmem shows memory diff output in zspy and traceview
顯示記憶體相差度
debugshowmem shows memory output in zspy and traceview
顯示記憶體輸出
disableprefetcher disables prefetcher 關閉 prefetcher
enableprefetcher enable prefetcher 開啟 prefetcher
dispose disposes items from the inventory 重新配置裝備欄
dviewgamekeys()
prints all active gamekeys and debug-actions on screen (assigned to key: left ctrl+g)
輸出所有遊戲按鍵和偵錯在螢幕上
edit edits the current entity 編輯目前實體
focus.showta() toggles the focus ai debug mode (assigned to key: left ctrl+a)
切換偵錯模式
game.btestmode toggles the testmode on or off, 0: off, 1: on (default:1)
切換測試模式
game.chat() start an irc chat session 開啟irc聊天頻道
game.forcecrash guess what! 有可能是當機
game.forcefloatexception causes a floating point exception!
game.settime sets the world time 設定世界時間
game.showversion prints out the current game version 顯示遊戲版本
game.watchfps opens a statistic control with fps output 顯示fps值
give places an instance of the given item in the player’s inventory 給玩家物品
goto beams player and camera to the given entity 瞬移玩家或視角
gotocamera beams player to camera position (assigned to key: left ctrl+page up)
瞬移玩家到視角所在
illumination.cyclelightningmodes
cycles through all lightning modes (assigned to key: left ctrl+i)
切換所有ightning modes
illumination.cyclemovinglight
cycles through all moving light modes (assigned to key: left ctrl+l)
切換所有moving light modes
illumination.setpixelhemispherepixellightning
set the lightning to pixel hemisphere mode
設定半球打光模式
illumination.setsimplelightning set the lightning to simple mode
設定打光到一般模式
illumination.setvertexhemispherepixellightning
set the lightning to vertex hemisphere mode
設定材質半球打光模式
illumination.setvertexhemispherevertexlightning
set the lightning to vertex hemisphere mode
設定材質半球打光模式
invisibility 隱形
kill 殺死目標
music.benableautoupdate 開啟或關閉自動更新
music.benabletriggers 開啟或關閉觸發裝置
music.sdaytime 設定白天
music.slocation 設定位置
music.ssituation 設定氣候
physicfps steps the physicscene at [n] fps 設定物理狀態的fps值
physics.dtoggleactoraxes toggles the visualization of the axes of the physic actors
切換物理角度的清晰度
physics.dtogglebodyaxes toggles the visualization of the axes of the bodies of the physic actors
切換物體角度的清晰度
physics.dtogglecontactforce
toggles the visualization of the contact forces acting on the bodies of the physic actors
切換受利程度的清晰度
play ani syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib]
語法同上
player.fforwardspeedmax
sets the maximum forward speed of the player in m/sec (default: 300.0)
設定玩家最大向前速度
player.gotostartposition()
beams the player to the starting point (assigned to key: left ctrl+h)
瞬移到玩家開始點
spawn spawns an instance of the given entity name 召喚物體
trigger triggers the given entity or the focus/editor entity if no name given
觸發事件
version prints the engine version 顯示遊戲引擎版本
quit closes the application’s window 關閉應用程式視窗
history prints the history of entered commands 顯示曾經輸入過的命令
help prints a help line for each command 顯示命令的使用幫助ˇ
clear clears the console output 清除輸出的命令
physics.dtogglebodymassaxes
toggles the visualization of the mass-axes of the bodies of the physic actors
切換物質軸心的清晰度
physics.dtogglerays
shows ray debug lines (assigned to key: left ctrl+r)
顯示偵錯線
physics.dtogglestatistics shows some physics debug output
顯示物理偵錯
remotedebugger
starts a remote debugging session on the target machine [localhost], if nothing entered
在遠端機器開始偵錯模式
show position display the current camera position
顯示目前視角位置
spy.addcomment adds a comment line in the spy
增加註解
stats.dtoggleglobal()
toggles global scene-debug-output (assigned to key: left ctrl+s)
切換總體視窗偵錯輸出
teach teaches the specified spell(s) and/or skill(s)
教導技能
timer.ftimescale sets the time scale value (default: 1.0)
設定比例值
toggle memdebug tests the memory for corruptions (slow!)
測試記憶體
untrigger untriggers the given entity or the focus/editor entity if no name given
消除給定物
view.dshowlabels() visualizes all relevant label psets
view.dshowlights() visualizes all relevant light psets
view.dshownavigation() visualizes all relevant navigation psets (assigned to key: left ctrl+n)
watch
controls the given entity or the focus/editor entity if no name given (assigned to key: left ctrl+w)
控制目標物
world.togglefolder enables or disables the given sector-folder
world.togglesector enables or disables the given sector
以下為未知:
caps.disablealpharendering
caps.disablemodulerendering
caps.disablestenciltesting
caps.enabledynamicvisualsrendering
caps.enablelightmaps
caps.enableobjectvpthcculling
caps.enableocclusionculling
caps.enablestaticvisualsrendering
caps.occheckthreshold
caps.ocpixeloverdrawthreshold
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