《王國風雲3》作弊碼有什麼 控制檯程式碼分享

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  王國風雲3作弊碼有什麼?很多小夥伴可能還不清楚遊戲中的作弊碼有什麼吧,今天小編給大家帶來十字軍之王3控制檯程式碼分享,快來看一下吧。

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十字軍之王3控制檯程式碼分享

  控制檯開啟方法:點選此處

tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial 開啟教程
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial 關閉教程
tutorial.debugwindow - Shows the tutorial debug window 顯示教程除錯視窗
event [eventid] [character] - Trigger an event for a character 為角色觸發事件
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. 為角色觸發事件。此選項還會顯示事件觸發器,但是可能會導致誤報錯誤日誌。
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. 評估是否可以為角色觸發事件。此選項還會將事件觸發器傳至控制檯,但是可能會導致誤報錯誤日誌。
discover_innovation(add_innovation) - Discover an innovation for a character's culture 探索角色文化的創新
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture 探索當前對角色文化著迷的創新
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) 加入一個時代(以及之前的所有時代)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) 發現一個時代(以及時代本身)的所有創新
discover_all_eras [character (optional)] - Discover all eras and all innovations 探索所有時代和所有創新
set_faith [faith] [character (optional)] - Sets the faith of a character 設定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty 在所處的朝代中提升聲望
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks 賦予王朝所有特權(預設為當前所扮演角色的王朝)
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined 記錄所有尚未定義loc鍵的遊戲概念
kill(die) [character (optional)] - Kill a character (currently played character by default) 殺死一名角色(預設為當前扮演角色)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks 賦予一名角色所有特權(預設為當前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk 賦予一名角色一項特權(預設為當前扮演角色)
instant_birth - Toggles if children should be born instantly or as normal 開/關是否要立即或正常生育子女
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like 使AI宣戰(根據正常權重),繞過所有步調檢查等
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty 為此角色生成一個CoA,將其視為王朝替補
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith 在一種信仰中加入一項教義
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith 從一種信仰中移除一項教義
add_realm_law [law] [character(optional)] - Adds a realm law 增加一項領域法
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law 增加一項領域法,跳過成本和效果,以及當前法律的廢除效果
set_culture [culture] [character(optional)] - Sets the culture of a character 設定角色的文化
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith 改變信仰的熱情
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret 向角色透露一項機密(預設為當前扮演角色)
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital 更改一個縣的發展水平,預設為首都
faction_spawn [faction_type] - Spawns a faction of the specified type 產生指定型別的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type 設定指定型別的首個派系的不滿
faction_demand [faction_type] - The first faction of the specified type sends its demand 指定型別的首個派系發出其需求
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' 將該池有關的統計資訊轉存至'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' 將該池有關的統計資訊轉存至'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate) 每天加快(幀率降低)
instamove(quickmove) - units move one province each day 一個省的單位移動
supress_messages - Toggle if all messages (toasts/notifications) should be suppressed 開/關是否要遮蔽所有訊息(提示/通知)
force_save_compression - Toggle if saves should be compressed 開/關是否要壓縮存檔
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date 為當前日期的所有書籤字元寫入人像資料
print_ai_timings - Prints profiling data about ai 顯示關於ai的分析資料
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh 清除人像快取。強制所有人像重新整理
portrait_editor(pe) - Open the portrait editor 開啟人像編輯器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position 在遊標位置生成指定實體
clearspawnedentities - Clears entities spawned with spawnentity command 清除使用spawnentity命令生成的實體
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects 為遊戲的地圖物件生成定位器
MapObjects.Debug - Prints out map object debug information 顯示地圖物件除錯資訊
Camera.Debug - Prints out camera debug information 顯示相機除錯資訊
Camera.Save - Save camera position 儲存相機位置
Camera.Load - Load camera position 載入相機位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode 使用特定的顏色模式儲存地圖的png
Adjacencies.Rebuild - Rebuild all adjacencies 重建所有鄰接關係
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions 在2個位置之間生成指定的行
clearlines - Clear lines 清除行
SplineNetwork.GenerateAssets - Undefined 未定義
shader_debug - Undefined 未定義
compoundnodeeditor - Compound Node Editor 複合節點編輯器
particleeditor - Particle Node Editor 粒子節點編輯器
script_docs(script_documentation) - Prints script documentation 顯示指令碼檔案
settings - Spawns a settings GUI 生成設定GUI
screenshot - Take screenshot 螢幕截圖
tweak - Spawns a tweaker GUI 生成系統最佳化GUI
textureviewer - Texture Viewer 紋理檢視器
texturelist - Texture List 紋理列表
tools.skins - Skin Editor 皮膚編輯器
3dstats - Toggles 3D Stats 開/關3D統計
audio.list_events - List audio event 列出音訊事件
audio.play_event [Audio event] - Play audio event 播放音訊事件
audio.cpu_info - Shows current cpu usage 顯示當前的CPU使用情況
vsync - Toggle main swapchains vsync 切換主交換鏈垂直同步
gfx.reloadtexture - Reload textures 重新載入紋理
rendertype - Reports what render backend is used 報告所使用的渲染後端
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads 設定或獲取任務執行緒數
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). 模擬崩潰(會導致遊戲退出)。
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. 刪除X天前的本地崩潰轉儲。
gfx.skin - Select active gfx skin 選擇現存gfx皮膚
Dockables.Create [Dockable name] - Create dockable 建立可停靠
Dockables.CreateLayout [Dockable layout name] - Create dockable layout 建立可停靠佈局
gui_editor - Spawns gui editor 生成GUI編輯器
DumpDataTypes - Dumps the registered data types 轉儲已註冊的資料型別
map_editor - Toggle map editor 開/關地圖編輯器
Music.StopTrack - Stops the currently playing track 停止當前播放的曲目
Music.Weight - Shows or sets the current weight of the music system 顯示或設定音樂系統的當前權重
Music.PlayTrack [track name] - Plays the specified track 播放指定的曲目
Music.Reset - Resets the music system 重置音樂系統
Debug.Achievements.ResetAll - Locks all achievements again 再次鎖定所有成就
explorer - Shows an object explorer window 顯示一個物件瀏覽器視窗
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle 將xp新增到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp新增到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle 將xp新增到指定生活方式中
switchlanguage [language name] - Reload localization files and switch language 重新載入本地化檔案並切換語言
reload [file name] - Reloads assets 重新載入assets檔案
time - What time is it? 現在是幾點?
minidump [file path] - Creates a minidump 建立一個小型轉儲
crash - Cause the application to crash 導致應用程式崩潰
debug_mode - Toggles debug mode 切換除錯模式
release_mode - Toggles release mode 切換釋放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window 建立虛擬小部件。引數為0時,檔名將為gui/debug/test_gui.gui,小部件名稱將為test_window
GUI.ClearWidgets - Clear dummy widget 清除虛擬小部件
helplog - Print out all console commands to game.log file. 在game.log檔案中顯示所有控制檯命令。
help [command name] - Print out all console commands or a specific command description. 顯示所有控制檯命令或特定的命令描述。
helphelp - Double Rainbow help. 雙彩虹協助。
version - Prints the version to the console and the game log. 在控制檯和遊戲日誌中顯示版本。
tick_day [number of days] - Ticks any number of days 勾選任意天數
statistics - Logs statistics 日誌統計
load [file name] - Load gamestate from savegame on disk 從磁碟上的savegame載入gamestate
test_save - Check save and load persistence 檢查存檔和讀檔永續性
save [file name] - Saves current gamestate to disk 將當前的遊戲狀態儲存到磁碟
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers 重新計算修改器
effect [{effect script}] - Execute effect 執行效果
run [{effect file}] - Execute effect file in /run 在/run中執行效果檔案
trigger [{trigger script}] - Test trigger script 測試觸發指令碼
chat [Message] - Send chat message 傳送聊天訊息
play [Character ID] - Change played character 更改扮演的角色
observe(ob) - Start observing the game 開始觀看比賽
hello [Character ID] - Show a character 顯示角色
hello_history [Scripted history character ID] - Show a character from history 顯示歷史人物
show_title [Title tag] - Show a title 顯示頭銜
find_title [Title name] - Find a title 查詢頭銜
select_province [Province Id] - Select a province 選擇一個省
change_culture [province id] [culture] - Change culture of a county 改變一個縣的文化
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture 將同一種文化的所有縣合併為一種新文化
gold(cash,dough) [Amount] - Add gold 增加黃金
add_piety(piety) [Amount] - Add piety 增加虔誠
add_prestige(prestige) [Amount] - Add prestige 增加聲望
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character 將頭銜賦予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title 宣佈該角色獲得該頭銜
age() [Age] [Character ID] - Adds age to the current age 在當前年齡基礎上增加年齡
historical_id(hist) [Character ID] - Shows the historical id of a character 顯示角色的歷史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character 為角色新增特質
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character 設定角色的性別
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in 顯示有關角色所涉及的所有秘密的所有資訊
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character 移除角色的特質
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant 使角色懷孕
redraw_coa - Redraw coat of arms 重繪紋章
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day 一天之內AI會肯定所有事件
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day 一天之內AI會否定所有事件
watch(ww) - Enables watch windows 啟用監視視窗
aiwatch - Enables ai watch windows 啟用AI監視視窗
ai_war_coordinator_watch - Enables AI war coordinator watch window 啟用AI戰爭協調員監視視窗
loading_screen(ls) - Stays on the next load screen 停留在下一個載入螢幕上
error - Show errors in log 在日誌中顯示錯誤
test_message [type] [char_id/title_key/goto province_id] - Test sending a message 測試傳送訊息
gamelog - Show game log 顯示遊戲日誌
know_schemes - Discovers all schemes target to the player 發現所有針對該玩家的陰謀
end_schemes - Ends all schemes target to the player 結束所有針對該玩家的陰謀
scripted_tests [pattern (optional)] - Run scripted tests 執行指令碼測試
force_oos - Force OoS 強制OoS
event_queue - Print event queue debug 顯示事件佇列除錯
event_counts - Print event debug counts 顯示事件除錯計數
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario 生成戰鬥場景中的攻擊或防禦方
combat [scenario] - Test a scripted combat scenario 測試指令碼化的戰鬥場景
combat_test [scenario] [iterations] - Test a scripted combat scenario 測試指令碼化的戰鬥場景
charinfo - Toggles the visibility of the character debug info. 切換角色除錯資訊的可見性。
print_randomlog - Prints the current randomlog. 顯示當前的隨機日誌。
oos_dump - Dumps OOS info. 轉儲OOS資訊。
output_terrain - Outputs province terrain file. 輸出行省地形檔案。
tick_development [Number of ticks] - Tick the spreading of development for X ticks 勾選展開X刻度延展
players - Lists all players on server 列出伺服器上的所有玩家
kick [Player name] - Kicks a player with the given name 踢出指定名字的玩家
add_relation [relation name] [char01] [char02] - Adds a scripted relation 新增指令碼化關係
remove_relation [relation name] [char01] [char02] - Removes a scripted relation 刪除指令碼化關係
add_stress [stress] [character id (optional)] - Add the value to existing stress 增加現有壓力值
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) 將角色所有基本技能歸零,並模擬成長到特定年齡(將改變年齡)
set_stress [stress] [character id (optional)] - Change stress to the value 將壓力更改為該值
add_dread [dread] [character id (optional)] - Add the value to existing dread 將值新增至現有恐懼
set_dread [dread] [character id (optional)] - Change dread to the value 將恐懼更改為該值
set_focus [focus] ]character] - Set a focus for the character 為角色設定焦點
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character 為角色新增一個被甲武士團
clear(clr) - Clear console. 清除控制檯。
recalculate_succession [Character ID] - Recalculates the succession of a character 重新計算角色的繼承
AI.Enable [Character ID] - Enables the AI of a character 啟用角色的AI
AI.Disable [Character ID] - Disables the AI of a character 停用角色的AI
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character 設定角色的外交
set_martial [value] [character (optional)] - Sets the martial of a character 設定角色的武術
set_stewardship [value] [character (optional)] - Sets the stewardship of a character 設定角色的管理
set_intrigue [value] [character (optional)] - Sets the intrigue of a character 設定角色的謀略
set_learning [value] [character (optional)] - Sets the learning of a character 設定角色的學問
set_prowess [value] [character (optional)] - Sets the prowess of a character 設定角色的勇猛
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character 改變角色的外交
change_martial [value] [character (optional)] - Changes the martial of a character 改變角色的武術
change_stewardship [value] [character (optional)] - Changes the stewardship of a character 更改角色的管理
change_intrigue [value] [character (optional)] - Changes the intrigue of a character 改變角色的謀略
change_learning [value] [character (optional)] - Changes the learning of a character 改變角色的學問
change_prowess [value] [character (optional)] - Changes the prowess of a character 改變角色的勇猛
clear_traits [character (optional)] - Removes all the traits of a character 刪除角色的所有特質
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character 刪除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character 為角色設定指定綽號
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character 刪除角色的綽號
timer - Prints out debug timing info 顯示除錯計時資訊
timer_start - Starts debug timing 開始除錯計時
timer_restart - Restarts (resets and starts) debug timing 重新啟動(重置並啟動)除錯計時
timer_reset - Resets debug timing 重置除錯計時
timer_stop - Stops debug timing 停止除錯計時
timer_dump - Dumps debug timing info 轉儲除錯計時資訊
Ct - Puts timer info in clipboard 將計時器資訊放入剪貼簿
instabuild(quickbuild) - Players build things instantly 玩家立即建造
verify_ai_path - Verify an AI unit's path 驗證AI單位路徑

  以上就是十字軍之王3控制檯程式碼分享全部內容,希望能夠幫到大家。

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