《王國風雲3》作弊碼有什麼 控制檯程式碼分享
發佈日期 2020-09-02 13:12:56
王國風雲3作弊碼有什麼?很多小夥伴可能還不清楚遊戲中的作弊碼有什麼吧,今天小編給大家帶來十字軍之王3控制檯程式碼分享,快來看一下吧。
十字軍之王3控制檯程式碼分享
控制檯開啟方法:點選此處
tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial | 開啟教程 |
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial | 關閉教程 |
tutorial.debugwindow - Shows the tutorial debug window | 顯示教程除錯視窗 |
event [eventid] [character] - Trigger an event for a character | 為角色觸發事件 |
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. | 為角色觸發事件。此選項還會顯示事件觸發器,但是可能會導致誤報錯誤日誌。 |
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. | 評估是否可以為角色觸發事件。此選項還會將事件觸發器傳至控制檯,但是可能會導致誤報錯誤日誌。 |
discover_innovation(add_innovation) - Discover an innovation for a character's culture | 探索角色文化的創新 |
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture | 探索當前對角色文化著迷的創新 |
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) | 加入一個時代(以及之前的所有時代) |
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) | 發現一個時代(以及時代本身)的所有創新 |
discover_all_eras [character (optional)] - Discover all eras and all innovations | 探索所有時代和所有創新 |
set_faith [faith] [character (optional)] - Sets the faith of a character | 設定角色的信仰 |
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty | 在所處的朝代中提升聲望 |
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks | 賦予王朝所有特權(預設為當前所扮演角色的王朝) |
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined | 記錄所有尚未定義loc鍵的遊戲概念 |
kill(die) [character (optional)] - Kill a character (currently played character by default) | 殺死一名角色(預設為當前扮演角色) |
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks | 賦予一名角色所有特權(預設為當前扮演角色) |
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk | 賦予一名角色一項特權(預設為當前扮演角色) |
instant_birth - Toggles if children should be born instantly or as normal | 開/關是否要立即或正常生育子女 |
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like | 使AI宣戰(根據正常權重),繞過所有步調檢查等 |
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty | 為此角色生成一個CoA,將其視為王朝替補 |
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith | 在一種信仰中加入一項教義 |
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith | 從一種信仰中移除一項教義 |
add_realm_law [law] [character(optional)] - Adds a realm law | 增加一項領域法 |
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law | 增加一項領域法,跳過成本和效果,以及當前法律的廢除效果 |
set_culture [culture] [character(optional)] - Sets the culture of a character | 設定角色的文化 |
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith | 改變信仰的熱情 |
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret | 向角色透露一項機密(預設為當前扮演角色) |
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital | 更改一個縣的發展水平,預設為首都 |
faction_spawn [faction_type] - Spawns a faction of the specified type | 產生指定型別的派系 |
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type | 設定指定型別的首個派系的不滿 |
faction_demand [faction_type] - The first faction of the specified type sends its demand | 指定型別的首個派系發出其需求 |
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' | 將該池有關的統計資訊轉存至'logs/pool_stats.csv' |
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' | 將該池有關的統計資訊轉存至'logs/character_creation_stats.csv' |
fast_tick - Faster ticking (lower frame rate) | 每天加快(幀率降低) |
instamove(quickmove) - units move one province each day | 一個省的單位移動 |
supress_messages - Toggle if all messages (toasts/notifications) should be suppressed | 開/關是否要遮蔽所有訊息(提示/通知) |
force_save_compression - Toggle if saves should be compressed | 開/關是否要壓縮存檔 |
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date | 為當前日期的所有書籤字元寫入人像資料 |
print_ai_timings - Prints profiling data about ai | 顯示關於ai的分析資料 |
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh | 清除人像快取。強制所有人像重新整理 |
portrait_editor(pe) - Open the portrait editor | 開啟人像編輯器 |
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position | 在遊標位置生成指定實體 |
clearspawnedentities - Clears entities spawned with spawnentity command | 清除使用spawnentity命令生成的實體 |
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects | 為遊戲的地圖物件生成定位器 |
MapObjects.Debug - Prints out map object debug information | 顯示地圖物件除錯資訊 |
Camera.Debug - Prints out camera debug information | 顯示相機除錯資訊 |
Camera.Save - Save camera position | 儲存相機位置 |
Camera.Load - Load camera position | 載入相機位置 |
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode | 使用特定的顏色模式儲存地圖的png |
Adjacencies.Rebuild - Rebuild all adjacencies | 重建所有鄰接關係 |
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions | 在2個位置之間生成指定的行 |
clearlines - Clear lines | 清除行 |
SplineNetwork.GenerateAssets - Undefined | 未定義 |
shader_debug - Undefined | 未定義 |
compoundnodeeditor - Compound Node Editor | 複合節點編輯器 |
particleeditor - Particle Node Editor | 粒子節點編輯器 |
script_docs(script_documentation) - Prints script documentation | 顯示指令碼檔案 |
settings - Spawns a settings GUI | 生成設定GUI |
screenshot - Take screenshot | 螢幕截圖 |
tweak - Spawns a tweaker GUI | 生成系統最佳化GUI |
textureviewer - Texture Viewer | 紋理檢視器 |
texturelist - Texture List | 紋理列表 |
tools.skins - Skin Editor | 皮膚編輯器 |
3dstats - Toggles 3D Stats | 開/關3D統計 |
audio.list_events - List audio event | 列出音訊事件 |
audio.play_event [Audio event] - Play audio event | 播放音訊事件 |
audio.cpu_info - Shows current cpu usage | 顯示當前的CPU使用情況 |
vsync - Toggle main swapchains vsync | 切換主交換鏈垂直同步 |
gfx.reloadtexture - Reload textures | 重新載入紋理 |
rendertype - Reports what render backend is used | 報告所使用的渲染後端 |
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads | 設定或獲取任務執行緒數 |
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). | 模擬崩潰(會導致遊戲退出)。 |
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. | 刪除X天前的本地崩潰轉儲。 |
gfx.skin - Select active gfx skin | 選擇現存gfx皮膚 |
Dockables.Create [Dockable name] - Create dockable | 建立可停靠 |
Dockables.CreateLayout [Dockable layout name] - Create dockable layout | 建立可停靠佈局 |
gui_editor - Spawns gui editor | 生成GUI編輯器 |
DumpDataTypes - Dumps the registered data types | 轉儲已註冊的資料型別 |
map_editor - Toggle map editor | 開/關地圖編輯器 |
Music.StopTrack - Stops the currently playing track | 停止當前播放的曲目 |
Music.Weight - Shows or sets the current weight of the music system | 顯示或設定音樂系統的當前權重 |
Music.PlayTrack [track name] - Plays the specified track | 播放指定的曲目 |
Music.Reset - Resets the music system | 重置音樂系統 |
Debug.Achievements.ResetAll - Locks all achievements again | 再次鎖定所有成就 |
explorer - Shows an object explorer window | 顯示一個物件瀏覽器視窗 |
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle | 將xp新增到所有生活方式中 |
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle | 將xp新增到指定生活方式中 |
switchlanguage [language name] - Reload localization files and switch language | 重新載入本地化檔案並切換語言 |
reload [file name] - Reloads assets | 重新載入assets檔案 |
time - What time is it? | 現在是幾點? |
minidump [file path] - Creates a minidump | 建立一個小型轉儲 |
crash - Cause the application to crash | 導致應用程式崩潰 |
debug_mode - Toggles debug mode | 切換除錯模式 |
release_mode - Toggles release mode | 切換釋放模式 |
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window | 建立虛擬小部件。引數為0時,檔名將為gui/debug/test_gui.gui,小部件名稱將為test_window |
GUI.ClearWidgets - Clear dummy widget | 清除虛擬小部件 |
helplog - Print out all console commands to game.log file. | 在game.log檔案中顯示所有控制檯命令。 |
help [command name] - Print out all console commands or a specific command description. | 顯示所有控制檯命令或特定的命令描述。 |
helphelp - Double Rainbow help. | 雙彩虹協助。 |
version - Prints the version to the console and the game log. | 在控制檯和遊戲日誌中顯示版本。 |
tick_day [number of days] - Ticks any number of days | 勾選任意天數 |
statistics - Logs statistics | 日誌統計 |
load [file name] - Load gamestate from savegame on disk | 從磁碟上的savegame載入gamestate |
test_save - Check save and load persistence | 檢查存檔和讀檔永續性 |
save [file name] - Saves current gamestate to disk | 將當前的遊戲狀態儲存到磁碟 |
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers | 重新計算修改器 |
effect [{effect script}] - Execute effect | 執行效果 |
run [{effect file}] - Execute effect file in /run | 在/run中執行效果檔案 |
trigger [{trigger script}] - Test trigger script | 測試觸發指令碼 |
chat [Message] - Send chat message | 傳送聊天訊息 |
play [Character ID] - Change played character | 更改扮演的角色 |
observe(ob) - Start observing the game | 開始觀看比賽 |
hello [Character ID] - Show a character | 顯示角色 |
hello_history [Scripted history character ID] - Show a character from history | 顯示歷史人物 |
show_title [Title tag] - Show a title | 顯示頭銜 |
find_title [Title name] - Find a title | 查詢頭銜 |
select_province [Province Id] - Select a province | 選擇一個省 |
change_culture [province id] [culture] - Change culture of a county | 改變一個縣的文化 |
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture | 將同一種文化的所有縣合併為一種新文化 |
gold(cash,dough) [Amount] - Add gold | 增加黃金 |
add_piety(piety) [Amount] - Add piety | 增加虔誠 |
add_prestige(prestige) [Amount] - Add prestige | 增加聲望 |
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character | 將頭銜賦予指定角色 |
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title | 宣佈該角色獲得該頭銜 |
age() [Age] [Character ID] - Adds age to the current age | 在當前年齡基礎上增加年齡 |
historical_id(hist) [Character ID] - Shows the historical id of a character | 顯示角色的歷史ID |
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character | 為角色新增特質 |
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character | 設定角色的性別 |
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in | 顯示有關角色所涉及的所有秘密的所有資訊 |
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character | 移除角色的特質 |
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant | 使角色懷孕 |
redraw_coa - Redraw coat of arms | 重繪紋章 |
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day | 一天之內AI會肯定所有事件 |
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day | 一天之內AI會否定所有事件 |
watch(ww) - Enables watch windows | 啟用監視視窗 |
aiwatch - Enables ai watch windows | 啟用AI監視視窗 |
ai_war_coordinator_watch - Enables AI war coordinator watch window | 啟用AI戰爭協調員監視視窗 |
loading_screen(ls) - Stays on the next load screen | 停留在下一個載入螢幕上 |
error - Show errors in log | 在日誌中顯示錯誤 |
test_message [type] [char_id/title_key/goto province_id] - Test sending a message | 測試傳送訊息 |
gamelog - Show game log | 顯示遊戲日誌 |
know_schemes - Discovers all schemes target to the player | 發現所有針對該玩家的陰謀 |
end_schemes - Ends all schemes target to the player | 結束所有針對該玩家的陰謀 |
scripted_tests [pattern (optional)] - Run scripted tests | 執行指令碼測試 |
force_oos - Force OoS | 強制OoS |
event_queue - Print event queue debug | 顯示事件佇列除錯 |
event_counts - Print event debug counts | 顯示事件除錯計數 |
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario | 生成戰鬥場景中的攻擊或防禦方 |
combat [scenario] - Test a scripted combat scenario | 測試指令碼化的戰鬥場景 |
combat_test [scenario] [iterations] - Test a scripted combat scenario | 測試指令碼化的戰鬥場景 |
charinfo - Toggles the visibility of the character debug info. | 切換角色除錯資訊的可見性。 |
print_randomlog - Prints the current randomlog. | 顯示當前的隨機日誌。 |
oos_dump - Dumps OOS info. | 轉儲OOS資訊。 |
output_terrain - Outputs province terrain file. | 輸出行省地形檔案。 |
tick_development [Number of ticks] - Tick the spreading of development for X ticks | 勾選展開X刻度延展 |
players - Lists all players on server | 列出伺服器上的所有玩家 |
kick [Player name] - Kicks a player with the given name | 踢出指定名字的玩家 |
add_relation [relation name] [char01] [char02] - Adds a scripted relation | 新增指令碼化關係 |
remove_relation [relation name] [char01] [char02] - Removes a scripted relation | 刪除指令碼化關係 |
add_stress [stress] [character id (optional)] - Add the value to existing stress | 增加現有壓力值 |
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) | 將角色所有基本技能歸零,並模擬成長到特定年齡(將改變年齡) |
set_stress [stress] [character id (optional)] - Change stress to the value | 將壓力更改為該值 |
add_dread [dread] [character id (optional)] - Add the value to existing dread | 將值新增至現有恐懼 |
set_dread [dread] [character id (optional)] - Change dread to the value | 將恐懼更改為該值 |
set_focus [focus] ]character] - Set a focus for the character | 為角色設定焦點 |
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character | 為角色新增一個被甲武士團 |
clear(clr) - Clear console. | 清除控制檯。 |
recalculate_succession [Character ID] - Recalculates the succession of a character | 重新計算角色的繼承 |
AI.Enable [Character ID] - Enables the AI of a character | 啟用角色的AI |
AI.Disable [Character ID] - Disables the AI of a character | 停用角色的AI |
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character | 設定角色的外交 |
set_martial [value] [character (optional)] - Sets the martial of a character | 設定角色的武術 |
set_stewardship [value] [character (optional)] - Sets the stewardship of a character | 設定角色的管理 |
set_intrigue [value] [character (optional)] - Sets the intrigue of a character | 設定角色的謀略 |
set_learning [value] [character (optional)] - Sets the learning of a character | 設定角色的學問 |
set_prowess [value] [character (optional)] - Sets the prowess of a character | 設定角色的勇猛 |
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character | 改變角色的外交 |
change_martial [value] [character (optional)] - Changes the martial of a character | 改變角色的武術 |
change_stewardship [value] [character (optional)] - Changes the stewardship of a character | 更改角色的管理 |
change_intrigue [value] [character (optional)] - Changes the intrigue of a character | 改變角色的謀略 |
change_learning [value] [character (optional)] - Changes the learning of a character | 改變角色的學問 |
change_prowess [value] [character (optional)] - Changes the prowess of a character | 改變角色的勇猛 |
clear_traits [character (optional)] - Removes all the traits of a character | 刪除角色的所有特質 |
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character | 刪除角色的所有修改器 |
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character | 為角色設定指定綽號 |
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character | 刪除角色的綽號 |
timer - Prints out debug timing info | 顯示除錯計時資訊 |
timer_start - Starts debug timing | 開始除錯計時 |
timer_restart - Restarts (resets and starts) debug timing | 重新啟動(重置並啟動)除錯計時 |
timer_reset - Resets debug timing | 重置除錯計時 |
timer_stop - Stops debug timing | 停止除錯計時 |
timer_dump - Dumps debug timing info | 轉儲除錯計時資訊 |
Ct - Puts timer info in clipboard | 將計時器資訊放入剪貼簿 |
instabuild(quickbuild) - Players build things instantly | 玩家立即建造 |
verify_ai_path - Verify an AI unit's path | 驗證AI單位路徑 |
以上就是十字軍之王3控制檯程式碼分享全部內容,希望能夠幫到大家。
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