《王國風雲3》控制檯祕籍程式碼大全
王國風雲3控制檯秘籍程式碼有哪些?小編今天帶來了王國風雲3控制檯秘籍程式碼大全,想要了解的玩家們就一起來看看吧!
王國風雲3控制檯秘籍程式碼大全
開啟教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
加入一個時代(以及之前的所有時代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
發現一個時代(以及時代本身)的所有創新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索所有時代和所有創新:discover_all_eras [character (optional)] - Discover all eras and all innovations
設定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character
在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
賦予王朝所有特權(預設為當前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
記錄所有尚未定義loc鍵的遊戲概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
殺死一名角色(預設為當前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)
賦予一名角色所有特權(預設為當前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
賦予一名角色一項特權(預設為當前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
開/關是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal
使AI宣戰(根據正常權重),繞過所有步調檢查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
為此角色生成一個CoA,將其視為王朝替補:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
在一種信仰中加入一項教義:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
從一種信仰中移除一項教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一項領域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一項領域法,跳過成本和效果,以及當前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
設定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character
改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一項機密(預設為當前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一個縣的發展水平,預設為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
產生指定型別的派系:faction_spawn [faction_type] - Spawns a faction of the specified type
設定指定型別的首個派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定型別的首個派系發出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand
將該池有關的統計資訊轉存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
將該池有關的統計資訊轉存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
每天加快(幀率降低):fast_tick - Faster ticking (lower frame rate)
一個省的單位移動:instamove(quickmove) - units move one province each day
開/關是否要遮蔽所有訊息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
開/關是否要壓縮存檔:force_save_compression - Toggle if saves should be compressed
為當前日期的所有書籤字元寫入人像資料:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
顯示關於ai的分析資料:print_ai_timings - Prints profiling data about ai
清除人像快取。強制所有人像重新整理:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
開啟人像編輯器:portrait_editor(pe) - Open the portrait editor
在遊標位置生成指定實體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的實體:clearspawnedentities - Clears entities spawned with spawnentity command
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