王國風雲3全控制檯程式碼一覽 作弊程式碼大全

發佈日期

《王國風雲3》是存在作弊程式碼的,玩家可以在遊戲中使用這些程式碼,讓遊戲更輕鬆,那麼在遊戲中有哪些指令程式碼?下面小編就為大家帶來全指令程式碼,一起來看看吧。

王國風雲3全控制檯程式碼一覽 作弊程式碼大全

王國風雲3控制檯程式碼分享

開啟教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial

關閉教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial

顯示教程除錯視窗:tutorial.debugwindow - Shows the tutorial debug window

為角色觸發事件:event [eventid] [character] - Trigger an event for a character

為角色觸發事件。此選項還會顯示事件觸發器,但是可能會導致誤報錯誤日誌。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

評估是否可以為角色觸發事件。此選項還會將事件觸發器傳至控制檯,但是可能會導致誤報錯誤日誌。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

探索角色文化的創新:discover_innovation(add_innovation) - Discover an innovation for a character's culture

探索當前對角色文化著迷的創新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

加入一個時代(以及之前的所有時代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

發現一個時代(以及時代本身)的所有創新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

探索所有時代和所有創新:discover_all_eras [character (optional)] - Discover all eras and all innovations

設定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character

在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

賦予王朝所有特權(預設為當前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

記錄所有尚未定義loc鍵的遊戲概念:log_missing_game_concept_loc - Logs all game concepts that ha ve not had their loc key defined

殺死一名角色(預設為當前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)

賦予一名角色所有特權(預設為當前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

賦予一名角色一項特權(預設為當前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

開/關是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal

使AI宣戰(根據正常權重),繞過所有步調檢查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

為此角色生成一個CoA,將其視為王朝替補:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

在一種信仰中加入一項教義:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

從一種信仰中移除一項教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

增加一項領域法:add_realm_law [law] [character(optional)] - Adds a realm law

增加一項領域法,跳過成本和效果,以及當前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

設定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character

改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

向角色透露一項機密(預設為當前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

更改一個縣的發展水平,預設為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

產生指定型別的派系:faction_spawn [faction_type] - Spawns a faction of the specified type

設定指定型別的首個派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

指定型別的首個派系發出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand

將該池有關的統計資訊轉存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'

將該池有關的統計資訊轉存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'

每天加快(幀率降低):fast_tick - Faster ticking (lower frame rate)

一個省的單位移動:instamove(quickmove) - units move one province each day

開/關是否要遮蔽所有訊息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed

開/關是否要壓縮存檔:force_sa ve_compression - Toggle if sa ves should be compressed

為當前日期的所有書籤字元寫入人像資料:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date

顯示關於ai的分析資料:print_ai_timings - Prints profiling data about ai

清除人像快取。強制所有人像重新整理:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh

開啟人像編輯器:portrait_editor(pe) - Open the portrait editor

在遊標位置生成指定實體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

清除使用spawnentity命令生成的實體:clearspawnedentities - Clears entities spawned with spawnentity command

為遊戲的地圖物件生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects

顯示地圖物件除錯資訊:MapObjects.Debug - Prints out map object debug information

顯示相機除錯資訊:Camera.Debug - Prints out camera debug information

儲存相機位置:Camera.Sa ve - Sa ve camera position

載入相機位置:Camera.Load - Load camera position

使用特定的顏色模式儲存地圖的png:Map.Sa vePNG [map mode] [file name] [yes/no Should render flat (optional)] - Sa ve a png of the map with a specific color mode

重建所有鄰接關係:Adjacencies.Rebuild - Rebuild all adjacencies

在2個位置之間生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions

清除行:clearlines - Clear lines

未定義:SplineNetwork.GenerateAssets - Undefined

未定義:shader_debug - Undefined

複合節點編輯器:compoundnodeeditor - Compound Node Editor

粒子節點編輯器:particleeditor - Particle Node Editor

顯示指令碼檔案:script_docs(script_documentation) - Prints script documentation

生成設定GUI:settings - Spawns a settings GUI

螢幕截圖:screenshot - Take screenshot

生成系統最佳化GUI:tweak - Spawns a tweaker GUI

紋理檢視器:textureviewer - Texture Viewer

紋理列表:texturelist - Texture List

皮膚編輯器:tools.skins - Skin Editor

開/關3D統計:3dstats - Toggles 3D Stats

列出音訊事件:audio.list_events - List audio event

播放音訊事件:audio.play_event [Audio event] - Play audio event

顯示當前的CPU使用情況:audio.cpu_info - Shows current cpu usage

切換主交換鏈垂直同步:vsync - Toggle main swapchains vsync

重新載入紋理:gfx.reloadtexture - Reload textures

報告所使用的渲染後端:rendertype - Reports what render backend is used

設定或獲取任務執行緒數:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads

模擬崩潰(會導致遊戲退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).

刪除X天前的本地崩潰轉儲。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.

選擇現存gfx皮膚:gfx.skin - Select active gfx skin

建立可停靠:Dockables.Create [Dockable name] - Create dockable

建立可停靠佈局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout

生成GUI編輯器:gui_editor - Spawns gui editor

轉儲已註冊的資料型別:DumpDataTypes - Dumps the registered data types

開/關地圖編輯器:map_editor - Toggle map editor

停止當前播放的曲目:Music.StopTrack - Stops the currently playing track

顯示或設定音樂系統的當前權重:Music.Weight - Shows or sets the current weight of the music system

播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track

重置音樂系統:Music.Reset - Resets the music system

再次鎖定所有成就:Debug.Achievements.ResetAll - Locks all achievements again

顯示一個物件視窗:explorer - Shows an object explorer window

將xp新增到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle

將xp新增到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

將xp新增到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

將xp新增到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

將xp新增到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

將xp新增到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle

重新載入本地化檔案並切換語言:switchlanguage [language name] - Reload localization files and switch language

重新載入assets檔案:reload [file name] - Reloads assets

現在是幾點?:time - What time is it?

建立一個小型轉儲:minidump [file path] - Creates a minidump

導致應用程式崩潰:crash - Cause the application to crash

切換除錯模式:debug_mode - Toggles debug mode

切換釋放模式:release_mode - Toggles release mode

建立虛擬小部件。引數為0時,檔名將為gui/debug/test_gui.gui,小部件名稱將為test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window

清除虛擬小部件:GUI.ClearWidgets - Clear dummy widget

在game.log檔案中顯示所有控制檯命令。:helplog - Print out all console commands to game.log file.

顯示所有控制檯命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.

雙彩虹協助。:helphelp - Double Rainbow help.

在控制檯和遊戲日誌中顯示版本。:version - Prints the version to the console and the game log.

勾選任意天數:tick_day [number of days] - Ticks any number of days

日誌統計:statistics - Logs statistics

從磁碟上的sa vegame載入gamestate:load [file name] - Load gamestate from sa vegame on disk

檢查存檔和讀檔永續性:test_sa ve - Check sa ve and load persistence

將當前的遊戲狀態儲存到磁碟:sa ve [file name] - Sa ves current gamestate to disk

重新計算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers

執行效果:effect [{effect script}] - Execute effect

在/run中執行效果檔案:run [{effect file}] - Execute effect file in /run

測試觸發指令碼:trigger [{trigger script}] - Test trigger script

傳送聊天訊息:chat [Message] - Send chat message

更改扮演的角色:play [Character ID] - Change played character

開始觀看比賽:observe(ob) - Start observing the game

顯示角色:hello [Character ID] - Show a character

顯示歷史人物:hello_history [Scripted history character ID] - Show a character from history

顯示頭銜:show_title [Title tag] - Show a title

查詢頭銜:find_title [Title name] - Find a title

選擇一個省:select_province [Province Id] - Select a province

改變一個縣的文化:change_culture [province id] [culture] - Change culture of a county

將同一種文化的所有縣合併為一種新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture

增加黃金:gold(cash,dough) [Amount] - Add gold

增加虔誠:add_piety(piety) [Amount] - Add piety

增加聲望:add_prestige(prestige) [Amount] - Add prestige

將頭銜賦予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character

宣佈該角色獲得該頭銜:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title

在當前年齡基礎上增加年齡:age() [Age] [Character ID] - Adds age to the current age

顯示角色的歷史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character

為角色新增特質:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character

設定角色的性別:set_s exuality [s exuality] [Character ID (optional, applies to player character otherwise)] - Sets the s exuality of a character

顯示有關角色所涉及的所有秘密的所有資訊:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in

移除角色的特質:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character

使角色懷孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant

重繪紋章:redraw_coa - Redraw coat of arms

一天之內AI會肯定所有事件:yes men(yes man,debug_yes men,ym) - AI will always say yes to everything within a day

一天之內AI會否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day

啟用監視視窗:watch(ww) - Enables watch windows

啟用AI監視視窗:aiwatch - Enables ai watch windows

啟用AI戰爭協調員監視視窗:ai_war_coordinator_watch - Enables AI war coordinator watch window

停留在下一個載入螢幕上:loading_screen(ls) - Stays on the next load screen

在日誌中顯示錯誤:error - Show errors in log

測試傳送訊息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message

顯示遊戲日誌:gamelog - Show game log

發現所有針對該玩家的陰謀:know_schemes - Discovers all schemes target to the player

結束所有針對該玩家的陰謀:end_schemes - Ends all schemes target to the player

執行指令碼測試:scripted_tests [pattern (optional)] - Run scripted tests

強制:OoSforce_oos - Force OoS

顯示事件佇列除錯:event_queue - Print event queue debug

顯示事件除錯計數:event_counts - Print event debug counts

生成戰鬥場景中的攻擊或防禦方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario

測試指令碼化的戰鬥場景:combat [scenario] - Test a scripted combat scenario

測試指令碼化的戰鬥場景:combat_test [scenario] [iterations] - Test a scripted combat scenario

切換角色除錯資訊的可見性:charinfo - Toggles the visibility of the character debug info.

顯示當前的隨機日誌:print_randomlog - Prints the current randomlog.

轉儲OOS資訊。:oos_dump - Dumps OOS info.

輸出行省地形檔案。:output_terrain - Outputs province terrain file.

勾選展開X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks

列出伺服器上的所有玩家:players - Lists all players on server

踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name

新增指令碼化關係:add_relation [relation name] [char01] [char02] - Adds a scripted relation

刪除指令碼化關係:remove_relation [relation name] [char01] [char02] - Removes a scripted relation

增加現有壓力值:add_stress [stress] [character id (optional)] - Add the value to existing stress

將角色所有基本技能歸零,並模擬成長到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)

將壓力更改為該值:set_stress [stress] [character id (optional)] - Change stress to the value

將值新增至現有恐懼:add_dread [dread] [character id (optional)] - Add the value to existing dread

將恐懼更改為該值:set_dread [dread] [character id (optional)] - Change dread to the value

為角色設定焦點:set_focus [focus] ]character] - Set a focus for the character

為角色新增一個被甲武士團:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character

清除控制檯:clear(clr) - Clear console.

重新計算角色的繼承:recalculate_succession [Character ID] - Recalculates the succession of a character

啟用角色的:AIAI.Enable [Character ID] - Enables the AI of a character

停用角色的:AIAI.Disable [Character ID] - Disables the AI of a character

設定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character

設定角色的武術:set_martial [value] [character (optional)] - Sets the martial of a character

設定角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character

設定角色的謀略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character

設定角色的學問:set_learning [value] [character (optional)] - Sets the learning of a character

設定角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character

改變角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character

改變角色的武術:change_martial [value] [character (optional)] - Changes the martial of a character

更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character

改變角色的謀略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character

改變角色的學問:change_learning [value] [character (optional)] - Changes the learning of a character

改變角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character

刪除角色的所有特質:clear_traits [character (optional)] - Removes all the traits of a character

刪除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character

為角色設定指定綽號:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character

刪除角色的綽號:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character

顯示除錯計時資訊:timer - Prints out debug timing info

開始除錯計時:timer_start - Starts debug timing

重新啟動(重置並啟動)除錯計時:timer_restart - Restarts (resets and starts) debug timing

重置除錯計時:timer_reset - Resets debug timing

停止除錯計時:timer_stop - Stops debug timing

轉儲除錯計時資訊:timer_dump - Dumps debug timing info

將計時器資訊放入剪貼簿:Ct - Puts timer info in clipboard

玩家立即建造:instabuild(quickbuild) - Players build things instantly

驗證AI單位路徑:verify_ai_path - Verify an AI unit's path

王國風雲3 中文版 王國風雲3 中文版

《王國風雲3(CrusaderKingsIII)》是一款休閒的策略戰爭遊戲,遊戲中玩家可以選擇五種不同的生活方式,磨練您的軍事策略或王國管理技巧。獲取能引導您人物行為的特性,不過小心別違背本性!抗拒真實自我所造成的壓力可能會衍生許多新問題!為您的繼承者選擇合適的監護人,或親自訓練他們。倘若合法繼承人不適任怎麼辦? ...

>>>>下載地址: 點選進入

王國風雲3 中文版

相關攻略文章

最新攻略