《巫師2:國王刺客》顯示卡可調資料翻譯

發佈日期

今天給大家帶來巫師2的顯示卡可調整資料,希望這些翻譯資料能給大家帶來一些幫助。

Texture downscaling: higher values result in lower texture quality. 

材質縮減,越靠下的選項畫質越低。

Texture memory size: sets the amount of graphics card memory allocated to textures. Larger values will decrease the amount of streaming that occurs in game and will make the game run more smoothly, but they can also cause the graphics card to run out of memory and even result in game crashes. Choose a reasonable value based on the amount of memory available on your graphics card.

為材質所分配的視訊記憶體,開越大瞬卡越少,但是開太多了爆了視訊記憶體的話可能導致遊戲崩潰,越靠下的選項畫質越高。

Shadow quality: affects graphics performance. Consumes GPU power without affecting CPU performance.

陰影細節,吃顯示卡而不是CPU,越靠下的選項畫質越高。

Number of shadowed lights: set the maximum number of lights that cast shadows. Affects graphics performance. Consumes GPU power without affecting CPU performance.

光源數目,吃顯示卡而不是CPU,越靠下的選項畫質越高。

LOD distance: distance scale for level of detail on meshes. Lower values improve game performance but result in reduced detail on models.

視距相關,越靠下的選項畫質越高。

Bloom: effect greatly improves quality of game graphics without placing excess demands on GPU.

不是很吃顯示卡的提升畫質選項,越靠下的選項畫質越高。

Light shafts: visual effect recommended for medium-high/high-end machines. Should be disabled on older systems.

為中高階機器設計,越靠下的選項畫質越高。

Anti-aliasing: demanding effect that can significantly reduce performance, so it should be disabled on medium and low-end machines.

抗鋸齒,中低端機器建議關閉,越靠下的選項畫質越高。

Blur effects: special blur and radial blur visual effects that are quite demanding on hardware but used rarely in the game.

模糊特效,吃硬體,越靠下的選項畫質越高。

Depth of field – gameplay: subtle visual effect. Option determines appearance of effect only during gameplay sequences and does not affect DoF in cutscenes.

景深,僅遊戲中生效,過場動畫中不受影響,越靠下的選項畫質越高。

Vignette: aesthetic option that produces a photographic vignette around the game screen. Does not affect performance.

裝飾畫面,不影響效能。

Rain, Wet surfaces rain effect: modest impact on performance.

雨落特效,對效能影響程度一般,越靠下的選項畫質越高。

SSAO (Screen Space Ambient Occlusion): lighting effect that is important to the game but unfortunately places significant demands on the GPU.

很重要的螢幕空間環境光遮蔽,近似地表現出物體身上在環境光照下產生的輪廓陰影,但是很吃顯示卡,越靠下的選項畫質越高。

Motion blur: blur effect on camera movement, demanding on the GPU.

動態模糊,鏡頭移動時生效,吃顯示卡,越靠下的選項畫質越高。

Cinematic depth of field: provides movie-like depth of field in cutscenes and dialogue sequences. Extremely detailed but demands significant power. Should only be enabled on machines equipped with top-end graphics cards.

過場動畫景深,過場動畫時生效,特別細膩但是特別吃硬體,只建議頂級顯示卡的電腦開啟,越靠下的選項畫質越高。

Depth of field – cutscenes: option only affects cutscenes and dialogue sequences, does not affect gameplay performance.

過場動畫景深,不影響遊戲過程中的效能。

Dangling objects limit: limiter for physical animation of character components like Geralt's hair. Disabling this option places greater demands on the CPU.

搖擺物體數目限制,限制人物身上可以搖擺的模型數目,比如說主角的頭髮,吃CPU,越靠下的選項畫質越低。

Ubersampling: high quality rendering mode under which whole scenes are rendered multiple times to provide the best possible textures, object details and anti-aliasing (superior to anti-alias and anisotropy even on the highest settings). Use with caution, only on top-end computers (best possible in terms of both GPU and CPU).

超級取樣,用於渲染遊戲宣傳已久的驚人畫質,代價就是此乃最為坑爹吃硬體的選項,小心慎用,僅為頂級顯示卡和CPU設計,越靠下的選項畫質越高。

Vertical sync: helps eliminate "screen tearing" during camera movements and blinking on very quick animations (e.g., bright explosions), but can cause somewhat slower rendering and short input lags.

垂直同步,如果開了就讓幀數不超過顯示器重新整理率,解決斜紋問題。

Decals: enabling decals like dust or blood on characters can affect CPU performance.

人物身上的塵土、血跡之類的特效,吃CPU,越靠下的選項畫質越高。

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